Town: Yaw̄g Ńoīcer Kēä

Yaw̄g Ńoīcer Kēä

Yaw̄g Ńoīcer Kēä
Example Goblin architecture.
StateConfederation of Goblin Tribes
ProvenceGē̌lerkéōw Region
RegionSchye-vrestjod Shrublands
Founded1505
Community LeaderHigh Chief Pigeneth Vea Laerguldes
Area5 km2 (2 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation2818 m (9245 ft)
Average Yearly Precipitation289 cm/y (113 in/y)
Population1392
Population Density278 people per km2 (696 people per mi2)
Town AuraEnchantment
Naming
Native nameYaw̄g Ńoīcer Kēä
Pronunciation/jɒ̄g/ /ɲɔɪ̯̄kɜː/
Direct Translation[pretty] [organ]
Translation[Not Yet Translated]

Yaw̄g Ńoīcer Kēä (/jɒ̄g/ /ɲɔɪ̯̄kɜː/ [pretty] [organ]) is a subtropical Town located in the Gē̌lerkéōw Region of the Confederation of Goblin Tribes.

The name Yaw̄g Ńoīcer Kēä is derived from the Goblin language, as Yaw̄g Ńoīcer Kēä was founded by Cary Anwen Siân, who was culturaly Goblin.

Climate

Yaw̄g Ńoīcer Kēä has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cold 3°C (37°F). Yaw̄g Ńoīcer Kēä receives an average of 289 cm/y (113 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Yaw̄g Ńoīcer Kēä covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2818 m (9245 ft) above sea level.

Overview

Yaw̄g Ńoīcer Kēä was founded durring the early 16th century in spring of the year 1505, by Cary Anwen Siân. The establishment of Yaw̄g Ńoīcer Kēä was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Yaw̄g Ńoīcer Kēä's construction back out of the project. Cary Anwen Siân pushed on reguardles, and Yaw̄g Ńoīcer Kēä was finished, but starts off as a terible place to live.

Yaw̄g Ńoīcer Kēä was built using the conventions of Goblin durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Yaw̄g Ńoīcer Kēä is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Yaw̄g Ńoīcer Kēä is buildings are arranged arround a single narrow carved bedrock mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town lacks any defencive features, though certainly constructing even a simple fence or digging a ditch is at the forefront of the 's mind. At least, one would hope so.

A look around Yaw̄g Ńoīcer Kēä has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Yaw̄g Ńoīcer Kēä long.

Civic Infrastructure

Yaw̄g Ńoīcer Kēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Yaw̄g Ńoīcer Kēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Yaw̄g Ńoīcer Kēä's parks.

Yaw̄g Ńoīcer Kēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Yaw̄g Ńoīcer Kēä.

Yaw̄g Ńoīcer Kēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Yaw̄g Ńoīcer Kēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Yaw̄g Ńoīcer Kēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Yaw̄g Ńoīcer Kēä's public wards, blessings, and other arcane systems.

Yaw̄g Ńoīcer Kēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Yaw̄g Ńoīcer Kēä's grid is powered by an arcane means.

Yaw̄g Ńoīcer Kēä possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Yaw̄g Ńoīcer Kēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Yaw̄g Ńoīcer Kēä's natural decorations nor waterways.

Yaw̄g Ńoīcer Kēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Yaw̄g Ńoīcer Kēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Yaw̄g Ńoīcer Kēä's mayor's house was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Yaw̄g Ńoīcer Kēä most nights are accompanied by colorful ribbons of light in the sky.

The Xtabay near Yaw̄g Ńoīcer Kēä are known to be almost tame, such that they can be put to domestic use.

Yaw̄g Ńoīcer Kēä's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Augury energies of tier 3 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5665 m2
    • Cattle and Similar Creatures: 348
    • Poultry: 4176
    • Swine: 278
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 139

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 5
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

420 of Yaw̄g Ńoīcer Kēä's population work within a Foundational Occupation.

903 of Yaw̄g Ńoīcer Kēä's population do not work in a formal occupation, but do contribute to the local economy. 69 (5%) are noncontributers.

Points of Interest

Yaw̄g Ńoīcer Kēä has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

The center of Yaw̄g Ńoīcer Kēä's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of saved most of the town when a natural disaster struck Yaw̄g Ńoīcer Kēä. The recitation of the hero's story remains a popular tavern and fair tale.

History